Invidia

Invidia WalkCycle - Felipe Chaves

This is a personal project that I did on my spare time, based in the concept of Arthur Gimaldinov (https://goo.gl/7TozkX)
It was supposed to be only a bust sketch for fun, but I liked it so much of his shapes that I decided to turn into a "final product".
The Highpoly model was made on ZBrush, retopology, UVs and Rigging on Maya, Textures on Substance Painter and Photoshop.
For the hair I used xGen to generate the clumps, and baked on texture using Mental Ray.
For the boddy rigging I used Advanced Skeleton plug in, but for the face, since the topology is asymmetric I did by my own.
The animation is just a plus to show the character working. There is no physics, all the cloath and hair was animated by hand.
Rendered all on Marmoset Toolbag <3
That's it! I hope you all it!!
Thanks!