Felipe Chaves
Felipe Chaves
Lead Character Artist at Emerald City Games
Vancouver , Canada

About

I'm a very passionate and self driven 3D Character Artist.
Always looking for an opportunity to improve myself as a professional 3D artist and help my team to achieve the best results possible.
I love to explore different art styles and I'm always ready to work on any project that gives me new challenges to overcome!!

Skills

Character ModelingEnvironment ModelingTexturingPBR TexturingRiggingRetopologyRenderingHigh-poly ModelingLow-poly ModelingUnreal Engine 4

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Mobile Game
      Vikings: Valhalla
    • Year
      2024
    • Role
      Lead Character Artist
    • Company
      Emerald City Games
    • Video Game
      MARVEL Dimension of Heroes
    • Year
      2019
    • Role
      Senior/Lead Character Artist
    • Company
      Archiact VR
    • Video Game
      Evasion
    • Year
      2018
    • Role
      Senior/Lead 3D Artist
    • Company
      Archiact VR
    • Video Game
      Angest VR
    • Year
      2017
    • Role
      Character Artist - Environment Artist
    • Company
      Black River Studios
    • Video Game
      Rock & Rails VR
    • Year
      2017
    • Role
      Character Artist
    • Company
      Black River Studios
    • Video Game
      Finding Monsters Adventure - Mobile and VR
    • Year
      2016
    • Role
      3D Generalist
    • Company
      Black River Studios

Experience

  • Lead Character Artist at Emerald City Games
    Vancouver, CA
    February 2022 - Present

    • Working with Unreal Engine 5 and Unity projects.

    • Responsible for:

    - Modeling and texturing high quality 3D characters for for games from prototyping to final asset.

    - Helping to define pipeline for character creation and create better art solutions to attend each project.

    - Guiding and coordinating the Character Team to achieve the best artistic and technical results.

    - Assure quality and consistency between all character assets.

    - Assigning tasks, take care of schedule and make sure that everything is delivered on time with the expected quality.

    - Helping to improve communication between different areas.

  • Lead 3D Artist at IGG Canada
    Vancouver
    September 2019 - January 2022

    • Responsible for creating high quality 3D models for mobile games.

    • Working with the whole team, helping with communication between different areas.

    • Responsible for guide and coordinate the 3D team to achieve the best art results.

    • Designate tasks and take care of schedule.

    • Helping to define pipeline and create better art solutions to attend the project.

  • Lead 3D Artist at Archiact VR
    Vancouver, Canada
    October 2017 - September 2019

    Responsible for creating high quality PBR 3D models for PC VR game.

    Working closely with the whole team, including animation, vfx and game design, helping with the

    communication between different areas, also responsible for guide the art team to provide the best

    artistic and technical solutions for the game. Engaged to create highpoly, lowpoly models and texture for

    characters and environment assets.

    https://www.archiactvr.com/

  • Senior 3D Game Artist at Black River Studios - SAMNSUNG
    Manaus, Brazil
    April 2015 - September 2017

    Responsible for creating high quality 3D models for mobile and VR mobile games. Working with the whole

    team, helping to provide the best artistic and technical solutions for 3D. Engaged to create highpoly,

    lowpoly models and texture for characters and environment props.

    http://blackriverstudios.net/

  • 3D Professor at RedZero
    Brasilia, Brazil
    August 2012 - March 2015

    Teaching game design, traditional and digital concept art, 3D basics using maya for modeling, texturing

    and rigging, Advanced 3D using ZBrush, xNormal, Marmoset Toolbag 2.

  • Concept Artist - 3D Artist - Animator at Dynamic Light Studios
    Brasilia, Brazil
    January 2012 - January 2013

    Dynamic Light was a small indie studio, where I had the experience of working in several disciplines. During my time at Dynamic Light Studios I was responsible for Concept Ar, 3D modeling, Texturing and Animation.

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