I'm a very passionate and self driven 3D Character Artist.
Always looking for an opportunity to improve myself as a professional 3D artist and help my team to achieve the best results possible.
I love to explore different art styles and I'm always ready to work on any project that gives me new challenges to overcome!!
• Working with Unreal Engine 5 and Unity projects.
• Responsible for:
- Modeling and texturing high quality 3D characters for for games from prototyping to final asset.
- Helping to define pipeline for character creation and create better art solutions to attend each project.
- Guiding and coordinating the Character Team to achieve the best artistic and technical results.
- Assure quality and consistency between all character assets.
- Assigning tasks, take care of schedule and make sure that everything is delivered on time with the expected quality.
- Helping to improve communication between different areas.
• Responsible for creating high quality 3D models for mobile games.
• Working with the whole team, helping with communication between different areas.
• Responsible for guide and coordinate the 3D team to achieve the best art results.
• Designate tasks and take care of schedule.
• Helping to define pipeline and create better art solutions to attend the project.
Responsible for creating high quality PBR 3D models for PC VR game.
Working closely with the whole team, including animation, vfx and game design, helping with the
communication between different areas, also responsible for guide the art team to provide the best
artistic and technical solutions for the game. Engaged to create highpoly, lowpoly models and texture for
characters and environment assets.
https://www.archiactvr.com/
Responsible for creating high quality 3D models for mobile and VR mobile games. Working with the whole
team, helping to provide the best artistic and technical solutions for 3D. Engaged to create highpoly,
lowpoly models and texture for characters and environment props.
http://blackriverstudios.net/
Teaching game design, traditional and digital concept art, 3D basics using maya for modeling, texturing
and rigging, Advanced 3D using ZBrush, xNormal, Marmoset Toolbag 2.
Dynamic Light was a small indie studio, where I had the experience of working in several disciplines. During my time at Dynamic Light Studios I was responsible for Concept Ar, 3D modeling, Texturing and Animation.