This is a personal project made with the intention to study the XYZ textures workflow and hair techniques for games.
Since the goal was just to achieve certain visual quality, I didn't care much about polycount for this model.
For skin textures I used one of the the XYZ Texture set, using zBrush modeling, Substance Painter and Photoshop to texturing. The Eyes I modeled and painted with polypaint on zbrush, and used photoshop to make some adjustments.
For the Hair I used Maya XGen to generate the hair clumps and rendered into planes using Arnold.
I hope you guys like it!!! :D